What strategy do you pursue in civilizations

Civilization 6: 10 tips for the first 150 rounds

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With these tricks you will develop your civilization from a small village to a world power and from a beginner to a conqueror.
In February of last year, the DLC 'Gathering Storm' was released. This has added some interesting new features to the game and partly changes the way the game is played. The most important addition are natural disasters, which you have to learn to deal with. Every catastrophe has serious negative consequences, but brings bonuses as the game progresses. An erupting volcano, for example, can destroy large parts of one's own cities, but after the eruption the surrounding land becomes more fertile and brings greater yields.
  • More features in 'Gathering Storm'
  • World Congress - diplomacy on a global level
  • New resources - change of resource management
  • Eight new civilizations - Phoenicians, Ottomans, Sweden, Mali, Inca, Canada, Maori, Hungary
  • World Climate - Changes the map and affects the world

Civilization in Battle Royale mode?

Since September 2019, Civilization 6 also has a Battle Royale mode, which was previously intended as an April Fool's joke, picked up speed very quickly among the developers and was implemented as a free update. In the Red Death update, 12 players fight for survival in a post-apocalyptic world. You have to protect your own civilian unit with the mobile units, if you fail to do this, you lose the game.
So that you don't get lost in the innovations and for all new founders of civilization, we have put together ten important tips and tricks to set up a flourishing empire in no time at all.

1. Choose the right nation

Civ greenhorns can put themselves in a very favorable position simply by choosing the right civilization. The Scyths or Aztecs are particularly recommended. The former because in their role as nomadic equestrian people they have access to important bonuses that offer many advantages, especially in the initial phase. For example, if Scythen players train light cavalry, you will receive not just one but two such units. In addition, Scythens enjoy advantages when fighting the wounded and are easily healed if they win a battle.
The Aztecs, on the other hand, are very popular with beginners because luxury goods that have already been purchased give their military units combat bonuses - extremely helpful not only in the initial confrontation with barbarians. Added to this is the availability of eagle warriors. If these units defeat an enemy, the survivors are left behind as a construction team. Since Aztec construction crews are speeding up the construction of districts, it even makes double sense. The only downer: only those who pre-order have access to the Aztec people led by Montezuma.

2. Drive urban growth

Flourishing cities are one of the most important success factors in Civilization 6. In order for your city to have adequate growth, the location of the city should first be chosen wisely. Breaking the first sod between the dry desert and rugged mountain ranges will undoubtedly help nobody. It is better to found the city near a river and make sure that there is enough pasture land, forests and fields with mineral resources. Practical support is provided by the so-called settler display and marker pins to save suggested locations. If the location and name are set in stone, the rapid construction of granaries and water mills is essential. This process is also gladly accelerated by the use of hard cash, provided the state treasury allows it.
One should always work towards unique districts like the Acropolis or the Hanseatic League. These are not influenced by the district limit of a city, are reached relatively quickly and offer numerous advantages and bonuses in the long term. Your city urgently needs a short-term growth spurt? Then the best thing to do is to send a construction team to the surrounding area and - if available - “harvest” the marshland.

3. The settler steal - but efficient

In order to build more cities out of the ground as quickly as possible, you usually send treks of settlers on their way. Shrewd strategists should also always keep an eye out for AI settlers who could possibly capture them. These units do not turn into workers when they are captured - as in part five - but remain settler units that you can then control yourself. With these additional settlers you can quickly drive your expansion. So that you can keep your own settlers, sufficient escort is necessary.

4. Keep track of things

As with Civilization 5, the golden rule also applies here: Only those who keep the geostrategic overview can make adequate tactical decisions, collect bonuses early in the game and promote communication with potential city-states. All these purposes are fulfilled by scouts, of which it is best to send two on the journey in the first few rounds. Once you have one or more city-states on the hook, it makes sense to maintain these relationships over the long term and in this way generate envoys. It gets exciting when you reach the status "Suzerän" after a certain period of time. The result: For a small fee you can command the troops of the city-state for 30 rounds - an aid that should not be underestimated in the event of war.
Beginners in particular often make the mistake of moving units around the world map inefficiently, which results in disadvantages in the long term. It is not uncommon, for example, that other civilizations snap up particularly suitable locations for city foundings from under their noses because they were a little too slow. In order to prevent this, you should calmly deal with the restrictions of the various terrain types at the beginning of the game. Jungles, forests and hills, for example, devour two points of movement, while flat areas only devour one.
Less obvious, but extremely practical for safe and efficient locomotion: In Civilization 6, you can provide non-military units such as settlers with a military unit that accompanies them every step of the way. Extremely important, especially in the initial phase, in order not to fall victim to the bloodthirsty barbarian tribes roaming around everywhere.
If there is a conflict with other military units, you should always keep the advantages and disadvantages of your affected units in mind. Cavalry, for example, inflicts massive damage on ranged fighters, but has nothing to laugh about in a duel against spearmen. The terrain on which the battle takes place is also decisive. For example, between mountains and forests, it's usually pretty good to hide. The same applies of course to city walls - just like long-range fighters, they should not be missing in any city that is targeted by aggressors.
Worth knowing for all conquerors: If you occupy an enemy city in Civilization 6, you no longer have to - unlike in the previous game - grapple with a period of resistance and appease revolting citizens by building a court. Instead, it is enough to repair the buildings damaged by the siege and peace will return to the city.
Instead of one as before, in Civilization 6 you have to deal with two technology trees for the first time. The first includes all technical achievements. Tree number two, on the other hand, contains all cultural developments, including different forms of government. But what exactly is it best to research first? Rule of thumb for beginners: In the first 50 rounds, follow the advice of the advisor that best suits your style of play. Budding imperialists are more likely to listen to the military adviser than DaVinci as a science adviser.

8. Keep an eye on the rivals' agenda

Each AI people follows a given and a randomly assigned agenda. The former depends on the respective ruler. Theodore Roosevelt of the Americans, for example, abhors fighting on their own territory, while Queen Victoria looks skeptically at all those who are establishing cities on other continents before her. Qin Shin Huang of the Chinese, on the other hand, quickly becomes jealous - and ultimately hostile - when too many wonders of the world are constructed in the vicinity of their territory. If you know these characteristics (study Civilopedia!) And adapt your actions accordingly, it is much easier to make specific statesmen friends or foes.

9. Faith moves mountains

In the early game phase, a race for the first prophet begins. If you find this, you can be among the first to found a religion - which in turn comes with various valuable bonuses. Important: You do not necessarily have to support a given religion, but can also found your own faith. If you plan to win the campaign through a religious victory, you should quickly devote yourself to sending missionaries on a regular basis. They travel to other countries and convert the people there to the corresponding faith. The Spaniards are the best choice when religion is the focus - they get the most interesting bonuses in this regard.
Spies can, by means of missions, be used to defend against hostile spies but also actively against rivals in order to undermine the stability of the enemy. Every now and then it happens that a spy's mission fails and the agent gets captured. What many beginners often forget: If this happens, the spy is not lost forever, but can be bought back through trade with the respective civilization. The reverse applies: You can also sell captured spies back to your home country.