How to play the game Monopoly


Game description:
Thanks to the software implementation of Monopoly, it is now also possible to play the famous board game on the console with up to four friends. The game principle is the same as on the analog board. In the classic variant, you can play the parlor game virtually according to the known rules, what you know from the board game is offered. A Mr. Monopoly, the famous mascot of the classic game, guides you through the same streets with the same characters as in the board game and gives the player tips and advice. The player can buy roads, negotiate with fellow players, set up monopolies and build houses or hotels. If a player comes onto a field that belongs to another player, he has to pay rent. The richest player who has driven the opponents into bankruptcy wins the game towards the end. The new "Croesus" variant, on the other hand, has been freshened up with small mini-games and offers a game mode modified from the classic board game. At the beginning of each round, as many dice as there are players automatically fall on the playing field and a mini-game starts. These are all played with skillful use of the Wiimote and the winner can choose one of the random dice eyes by winning the games. Then the corresponding number of game pieces are randomly scattered on the game board and you can win or lose streets. As soon as a pawn lands on a free field, the player receives the street, while he has to give up streets as rent as soon as he lands on buildings that belong to another player. The "Croesus" variant ends after a certain number of rounds and the player with the most or most expensive buildings wins. Gradually you get stamps in the passport of the game board, depending on which streets you could capture. So you can unlock new game boards and play the well-known game on the jungle or ice board, etc. So the game offers innovation for young and old Monopoly fans.

Pedagogical assessment:
At the beginning of the game, the players could choose between the classic game variants and the "Croesus" mode. The classic variant works according to the same rules as the testers knew from the board game. This was consistently received positively, as no introductory tutorials were necessary to play the game: "Everyone knows the rules" (tester, 11 years old). After the players have chosen their character and the game board, a decision is made by throwing the dice who is allowed to start. The Wiimote acts as a dice cup - by shaking and pressing the A button. The players could buy streets, build houses, take out mortgages and pay taxes or rent in their turns. In addition, if they did not want to buy an object themselves, they could put streets up for auction. The other players could bid by holding up the Wiimote or pressing the A button and bid on the streets. This always caused an uproar among the testers, as everyone wanted to bid for the object in question as cheaply as possible or take as much money as possible from the counterparty. So the arm with the Wiimote of the other player was often pulled up, so that he unintentionally offered too. The arithmetic part is completely done by the console, the players no longer have to calculate in their heads how much rent they have to pay or how much money they get for a mortgage. The aspect of proving tactical and mathematical skills through the game was lost and the players quickly fell into a greed to outdo the other players financially. In general, the normal mode was not well received by the testers. The testers knew the game and showed little interest in playing the classic game mode virtually, as it could not offer any innovations and became boring after a certain time (tester 12 years).

It was different with the Croesus Edition, where the rules were changed and the gameplay was refreshed with mini-games. The mini-games are kept simple and all work through the use of the Wiimote, which quickly cast a spell over the testers. For example, they had to move the Wiimote up and down quickly to flee the police as a convict, use it as a steering wheel to drive a car and drive over 'Go', reach for ballot papers or estimate how the stocks are doing. The winners were then allowed to choose the first numbers on the dice in descending order, which is particularly important at the beginning of the game. The number of dice you choose determines the number of your own game pieces, which are randomly thrown onto the game board. In the actual round, however, the players hardly had any options. Mr. Monopoly runs the game board, starting with 'Go' and the players were given the streets on which their pawn landed. Depending on how many pieces per player there were on the board, the faster the property accumulated. As soon as you came onto a street that was already taken, you had to give the owner a street that you owned. The testers quickly recognized the disadvantage of this variant: The entire game works on the principle of chance and as soon as a player has a large repertoire of streets, it is hardly possible for the other players to defeat them, as the pieces are always on its Fields fall and the other players have to give him more and more roads. The computer opponents in particular contributed to the bad mood, as they were difficult to defeat due to the random luck of the draw - their pieces often landed on open fields, although they were mostly defeated in the mini-games. The number of mini-games won did not contribute in any way to the victory, as it is pure luck on which fields the computer places the pieces.
Frustration and disappointment quickly became noticeable among the players and they lost the motivation to keep trying. "Now I just lose everything" (Tester 12). The society cards also contributed to the fact that it was almost impossible to proceed tactically, as they spontaneously demanded to surrender three streets or even a whole monopoly, which the players had laboriously fought for. Even the advantage that the game can be played by four people did not help the testers to have long-term fun.

The only incentive was the different game boards, which contributed to the fact that the testers wanted to play Monopoly several times in order to try out all the boards. So they could grab candied apples on the candy board, streets like mozzarella on the cheese board or the Elektro-Allee on the future game board. Each board offered individual pieces and new melodies, which, however, start over after a short time and were therefore quickly perceived by the players as a monotonous and annoying loop. The lesser repertoire of advice from Mr. Monopoly was repeated sooner or later and was more annoying than helpful for the testers: "Can't you issue it?" (Tester, 11 years)

"Monopoly" for the Nintendo Wii was unfortunately only a short joke for the testers. The fun was lost way too quickly due to the frustrating gameplay. The classic variant offered no real innovations and with the Croesus edition it was not possible to become the winner through tactical interaction due to the limited freedom of choice. The game boards, which were also freely playable, were an extra, motivating the players to continue playing for a short time. Unfortunately, even this bonus could not keep the players in the virtual Monopoly for long. However, the controls were received positively across the board. The mini-games are all easy to play, which means that even Wii-inexperienced players can quickly get started. Also due to the fact that the console does the arithmetic part, the game is easy to play, especially for younger players. However, the question of the advantages over the classic board game remains. The unlimited age rating is to be taken seriously with Monopoly, but the testers came to the conclusion that a game evening with the board game is ultimately more fun for them.

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